Koja Scripts
Cloth Tool

GTA V Enhanced

Build your clothing pack for FiveM on GTA V Legacy, GTA V Enhanced, or both, with models and textures converted by the tool itself.

GTA V Enhanced

FiveM runs on two editions of GTA V: Legacy, the classic game, and Enhanced, the newer one. Their model and texture files are not interchangeable. The Cloth Tool can build your pack for either edition, or for both at once.

New in 2.0.8. Enhanced builds are free. They count towards the free plan's builds like any other build.

What each option builds

OptionWhat you get
LegacyThe classic FiveM resource, <name>. This is what every build made before 2.0.8 produced.
EnhancedOne resource, <name>_enhanced, with every model and texture converted for FiveM on GTA V Enhanced.
Legacy + EnhancedTwo separate resources side by side: <name> and <name>_enhanced.

<name> is the resource name the build writes (your project name, cleaned up for use as a folder name).

No Alchemist needed

The tool converts the models and textures itself, so you do not need Cfx.re's Alchemist or any other converter. The old Alchemist setting is gone. You import your usual Legacy .ydd and .ytd files and the build makes the Enhanced copy.

Choosing the edition

The edition is saved in the project and can be changed for each build.

  1. When you create a project

    The New project window has a Target game setting. New projects start on Legacy.
  2. In project settings

    Open Project settings → Output → Target game to change the project's saved edition.
  3. In the build window

    Open Build project. With FiveM or Both selected under Output, the GTA V EDITION section shows Legacy, Enhanced and Legacy + Enhanced. It starts on the project's edition; what you leave it on is what builds.

What stays Legacy only

Some things cannot be built for Enhanced yet. The build makes them for Legacy and tells you so in its warnings.

  • Escrowed resources. Their files are encrypted, so only the seller can convert them, and FiveM for GTA V Enhanced does not support asset escrow yet. They ship with the Legacy resource only. The Enhanced resource carries an ESCROW-README.txt that lists them. See Escrowed Resources.
  • The singleplayer dlc.rpf. GTA V Enhanced has no official singleplayer mod support yet, so no Enhanced dlc.rpf is made.
  • Ped resources. Peds from the Ped Creator and clothing built for library peds are Legacy only.
  • Standalone tattoo resources. Tattoos built on their own from the Tattoo Creator are Legacy only. Tattoos that are part of a clothing build are converted with the rest of the pack.

Checks that help

The Validation checks look out for two Enhanced problems:

  • A file is GTA V Enhanced, but the build is for Legacy. An Enhanced (gen9) file would crash a Legacy game, so the Legacy resource leaves it out. Import a Legacy copy of the file, or build for Enhanced only. Converting Enhanced files back to Legacy is not supported.
  • A model too complex for GTA V Enhanced. GTA V Enhanced crashes loading a model with 128 or more geometries or materials in one piece. Split or simplify it in the Mesh Optimizer before building for Enhanced.

If a file cannot be converted during an Enhanced build, the build stops rather than ship an invisible garment. In a Legacy + Enhanced build, that item is left out of the Enhanced resource only, and the warnings name it.

The Inspect Window also tells you when a file is an Enhanced file. The 3D preview reads Legacy files only.