Installation
π Requirements
π Installation
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Welcome to Koja-Carmarket, a player-driven car market with auctions, exchange zones, rentable parking slots and test drives. This guide walks you through the install end-to-end.
Before installing Koja-Carmarket, make sure the following resources are present and start before koja-carmarket:
koja-lib β framework bridge (ESX / QBCore detection, money helpers, callback API)
oxmysql β database driver
ox_target (optional) β targeted interactions; falls back to draw-text + key if missing
Load order matters. koja-lib, oxmysql and ox_lib must be ensured in your server.cfg before koja-carmarket, or the resource will fail to start.
Tables are created automatically on first start. Confirm this in shared/config.lua:
Config.Database = {
AutoCreateTable = true,
}Run database.sql against your database manually and set AutoCreateTable = false.
Both options produce the same schema. See Database for the full table reference.
Start the server.
Look for [koja-carmarket] Table β¦ created. or β¦ already exists lines in the console.
Go to one of the default market zones (e.g. Mark, coords -2187, -409, 13) β there should be an NPC with a Car Market interaction.
Open the tablet and verify the UI loads in your Config.Locale.
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