First Project
This walkthrough takes you from an empty window to a FiveM resource you can drop straight into your server. It should take about ten minutes.
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Create a project
From the Home screen choose New Project, give it a name and pick a folder. Prefer to learn by example? Pick Explore Sample on the Home screen instead. -
Add an item
Each garment is an item. Add one, then set its basics in the right‑hand editor:- Gender — Male or Female. Items live under the gender toggle in the left panel.
- Type — component (a body part like a top or trousers) or prop (hat, glasses, ears…).
- Drawable type / slot — e.g. Top (jbib), Legs (lowr), Undershirt (accs), Hat (p_head). This decides which body slot the garment fills.
- Number — the drawable number the item takes in that slot.
- Name — a friendly label for you; it doesn't affect the game.
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Import your model & textures
With the item selected, click Import .ydd / .ytd and choose your files.- The
.yddbecomes the item's model. - Each
.ytdbecomes a texture variant (a colour/pattern option), shown as a swatch. Add as many as you like — variant letters (a,b,c…) are assigned in order. - Need to attach a texture to a specific variant later? Use the 📎 button on that variant row.
- The
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Preview on the ped
The centre panel shows your garment on a real freemode ped, wearing your actual textures.- Orbit with the left mouse button, pan with Shift+drag, zoom with the wheel.
- Open the ⚙ Options flyout to toggle wireframe, grid, floor, auto‑rotate and textures, switch LOD, and adjust brightness / ambient lighting if the model looks dark.
- Change the base ped components (skin, hair, other clothing) to see how your garment sits with the rest of an outfit.
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Optimize textures (recommended)
Right‑click a texture (or an item) and choose Optimize. The tool will:- resize to the nearest power‑of‑two size,
- recompress to the correct BCn format for the map type, and
- generate mipmaps.
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Run the Cloth Doctor
Before building, let the Cloth Doctor validate the project. It flags missing textures, bad naming, non‑power‑of‑two sizes, duplicate drawable numbers, gender/slot limit overflows and more — with suggested fixes. Clear the reds and you're safe to ship. -
Build
Hit Build, set a collection name (the add‑on name for your pack) and choose the FiveM target. The tool writes a complete resource:your_pack/ ├─ stream/ │ ├─ mp_m_freemode_01_koja^jbib_000_u.ydd │ ├─ mp_m_freemode_01_koja^jbib_diff_000_a_uni.ytd │ ├─ mp_m_freemode_01_koja.ymt │ └─ ... ├─ mp_m_freemode_01_koja_shop.meta ├─ fxmanifest.lua └─ ...- Files are renamed to the exact GTA add‑on convention automatically (including your collection name).
- The
.ymtandshop.metathat make items selectable in‑game are generated for you. - A ready
fxmanifest.luaregisters everything. - Drop the folder into your server's
resources, add it to yourserver.cfg, and start it.
Related pages
- Installation — Download the tool, connect your account, link GTA V, and start your first project.
- Start Here — back to the section overview