For the complete documentation index, see llms.txt. This page is also available as Markdown.

Items and Textures

Items

An item is one garment or prop. Its options live in the right-hand editor:

Option
What it does

Cloth type

Component (body part) or Prop (hat, glasses, ears, watches…).

Drawable type / slot

The body slot the item fills — Top (jbib), Legs (lowr), Undershirt (accs), Feet, Hands, Mask (berd), Hair, Teeth (teef), Hat (p_head) and so on.

Number

The drawable number the item takes within that slot.

Gender

Male or Female. Items are per-gender; use Copy to other gender to duplicate across.

Name

A friendly label for you — not used by the game.

First-person model

An optional alternate model used in first-person view.

Audio preset

The cloth/foley audio profile.

Mesh physics

Cloth simulation data, where the garment provides it.

Behaviour flags

e.g. armoured / lightly armoured, remove hat in vehicle (masks).

Hoodie hairs

Hair-alternation handling so hoods and hats don't clip hair.

Texture variants

Each item can carry multiple texture variants — the colour / pattern options a player scrolls through in-game. They show as swatches in the editor.

  • Import one or more .ytd files; each becomes a variant, lettered a, b, c… in order.

  • Use the 📎 button on a row to attach or replace a variant's .ytd / .dds.

  • Right-click a variant for: Optimize, Replace, Replace with dummy, Show in Explorer, Export (DDS / PNG / XML) and copy helpers (letter, game name, file path).

Variant letters vs. drawable numbers — the number selects the garment; the letter selects its texture. jbib_diff_000_a = drawable 0, texture variant A.

Embedded textures

Some .ydd models carry textures baked inside the model (typically the normal and specular maps) rather than in an external .ytd.

  • Right-click an item → View embedded textures… to open the viewer. It decodes and shows each embedded texture with its size, format and mip count.

  • The viewer is editable: Optimize (single / all), Replace, Rename (experimental) and Export.

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