For the complete documentation index, see llms.txt. This page is also available as Markdown.

Texture Creator

Sometimes you don't want to leave the tool to open Photoshop β€” you just want to recolour a jacket, drop a logo on a hoodie or fix a seam. The Texture Creator lets you paint a texture directly on the 3D garment, with every stroke updating the model live.

The Texture Creator is a premium feature. The rest of the editor β€” importing, previewing, validating and building β€” stays free.

Opening it

Select an item, then open the Texture Creator for the variant you want to paint. The garment loads onto the ped and your brush works straight on its surface β€” what you paint is what ships.

Tools

Tool
What it does

Brush

Freehand paint in the current colour.

Eraser

Paint back to transparent / the layer below.

UV Fill

Click a UV island to flood-fill just that island.

Eyedropper

Sample a colour straight off the model.

Shape

Rectangle, ellipse or line. Hold Shift for a perfect square / circle.

Move

Reposition and scale placed decals and image layers.

Brush settings

Adjust Size, Hardness, Flow and Opacity for anything from a hard logo edge to a soft weathering pass. Mirror (symmetry) paints both sides at once, and Clip to UV island stops paint bleeding across seams.

Colour

An HSV square + hue bar, plus R/G/B and hex entry, a saveable palette for your recurring brand colours, and the eyedropper for matching anything already on the model.

Layers

Stack as many layers as you need β€” fill, image, text, gradient and paint layers β€” each with blend modes, opacity and a per-layer mask. Reorder them freely; the model updates as you go.

Decal library

Import a logo or PNG once and reuse it across every project. Drop it on the garment and position it with the Move tool. Great for team badges, sponsor logos and recurring patches.

Saving your work

  • Ctrl+Z / Ctrl+Y β€” undo / redo.

  • Ctrl+S β€” save a re-openable .kctpaint file, so you can come back and keep editing layers later.

  • Done β€” keep on item β€” bakes the result into a new texture variant on the item, ready to build.

  • Autosave & crash recovery restores unsaved work if the app closes unexpectedly.

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