Texture Creator
Sometimes you don't want to leave the tool to open Photoshop — you just want to recolour a jacket, drop a logo on a hoodie or fix a seam. The Texture Creator lets you paint a texture directly on the 3D garment, with every stroke updating the model live.
Opening it
Select an item, then open the Texture Creator for the variant you want to paint. The garment loads onto the ped and your brush works straight on its surface — what you paint is what ships.
Tools
| Tool | What it does |
|---|---|
| Brush | Freehand paint in the current colour. |
| Eraser | Paint back to transparent / the layer below. |
| UV Fill | Click a UV island to flood-fill just that island. |
| Eyedropper | Sample a colour straight off the model. |
| Shape | Rectangle, ellipse or line. Hold Shift for a perfect square / circle. |
| Move | Reposition and scale placed decals and image layers. |
Brush settings
Adjust Size, Hardness, Flow and Opacity for anything from a hard logo edge to a soft weathering pass. Mirror (symmetry) paints both sides at once, and Clip to UV island stops paint bleeding across seams.
Colour
An HSV square + hue bar, plus R/G/B and hex entry, a saveable palette for your recurring brand colours, and the eyedropper for matching anything already on the model.
Layers
Stack as many layers as you need — fill, image, text, gradient and paint layers — each with blend modes, opacity and a per-layer mask. Reorder them freely; the model updates as you go.
Decal library
Import a logo or PNG once and reuse it across every project. Drop it on the garment and position it with the Move tool. Great for team badges, sponsor logos and recurring patches.
Saving your work
Ctrl+Z/Ctrl+Y— undo / redo.Ctrl+S— save a re-openable.kctpaintfile, so you can come back and keep editing layers later.- Done — keep on item — bakes the result into a new texture variant on the item, ready to build.
- Autosave & crash recovery restores unsaved work if the app closes unexpectedly.
Related pages
- 3D Preview — The centre panel renders your garment on an actual mpmfreemode01 / mpffreemode01 ped, with your real .ytd textures applied.
- Building — When your project is ready, hit Build and choose the FiveM target.
- Importing — Select an item and click Import .ydd / .ytd (or right‑click an item → import).
- Interface — The main window is split into three panels.
- Items and Textures — An item is one garment or prop.
- Texture Optimization — Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression.
- About the Tool — back to the section overview