Troubleshooting
The old ESX character menu shows up, or characters cannot be selected
Two character menus are running at once. Remove ensure esx_multicharacter and ensure esx_identity (or qb-multicharacter) from server.cfg.
Koja Multicharacter also stops them when they start and prints:
[KOJA-MULTICHARACTER] stopped esx_multicharacter, koja-multicharacter replaces it
If you see this line, another resource is starting the old menu. Find which one starts it and remove that call.
Characters do not load on ESX
The console shows:
[KOJA-MULTICHARACTER] es_extended runs with Config.Multichar = false ...
Set Config.Multichar = true in es_extended/shared/config/main.lua, or keep the esx_multicharacter folder in resources without ensuring it. See Installation.
No supported framework found
The console shows No supported framework found (es_extended, qb-core, qbx_core). Start Koja Multicharacter after your framework and koja-lib in server.cfg.
QBX still opens its own character menu
Set characters.useExternalCharacters = true in qbx_core/config/client.lua and restart the server.
The koja-spawnselector map does not open
- Check that
Config.Spawn.UseKojaSpawnSelectoristrue. - Start
koja-spawnselectorbeforekoja-multicharacter. - With
Config.Debug = truethe console printskoja-spawnselector integration attachedwhen the link works, orkoja-spawnselector integration failed: ...with the reason.
A spawn point is missing
The console prints spawn "<id>" skipped: <reason> when a spawn from shared/spawns.lua or RegisterSpawn is invalid. Fix the field it names.
A character clips through walls when switching
The scene location is too tight for the walk-in. Lower Config.Scene.Transition.WalkDistance, pick another location, or set Transition.Enabled = false for an instant swap.
A hook throws an error
[KOJA-MULTICHARACTER] hook beforeSpawn from my-resource failed: ...
The error is in the named resource. The action continues as if the hook returned nothing.