Events
AddEventHandler('koja-trucker:delivery:completed', function(data)
print(('%s earned $%s'):format(data.identifier, data.money))
end)
koja-trucker:mission
Fired when a player successfully starts a delivery.
{
src, -- server id
identifier, -- player identifier
mission_id, -- order id
category, -- default|urgent|dangerous|fragile|illegal|business
required_class, -- 1|2|3
}
koja-trucker:delivery
Fired when a delivery is paid out (also fires for convoy passengers).
{
src, identifier,
money, -- net payout
xp,
km, -- route distance
elapsed, -- seconds taken
category,
from, to, -- city names
company_id, -- nil if independent
late, -- boolean (urgent deadline missed)
}
koja-trucker:company
{
src, identifier,
company_id,
name,
tag, -- nil if none
}
koja-trucker:skill
{
src, identifier,
skill_id,
level, -- new level
}
koja-trucker:promo
{
src, identifier,
code,
kind, -- 'money' | 'xp' | 'sp'
multiplier,
}
Example: reward streaks in another resource
local streak = {}
AddEventHandler('koja-trucker:delivery:completed', function(d)
if d.late then streak[d.identifier] = 0; return end
streak[d.identifier] = (streak[d.identifier] or 0) + 1
if streak[d.identifier] == 10 then
-- 10 on-time deliveries in a row → gift a boost
exports['koja-trucker']:GrantPromoEffect(d.src, 'xp', 2.0, 1800)
end
end)