Koja Scripts
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Database

The nitro column added to your owned-vehicles table, and how it is read and written.

Database

Koja HUD creates no tables of its own. It adds one column to your existing owned-vehicles table, to remember how much nitro each car has left. Player settings are not stored in the database at all — they live in each player's game client.

The nitro column

When oxmysql connects, the server runs:

ALTER TABLE `owned_vehicles` ADD COLUMN IF NOT EXISTS nitro INT DEFAULT 0;

with the table name taken from KOJA.Nitro.Tables.GaragesTable. It is safe to run on every start: an existing column is left alone.

ColumnTypeMeaning
nitroINT, default 0Nitro left, 0–100. 0 means none installed

If your database user may not alter tables, add the column yourself with the statement above — on QBCore and QBox the table is player_vehicles.

How it is read and written

WhenWhat happens
A player takes the driver's seatSELECT plate, nitro for that plate and the player's identifier in OwnerColumn. No row — not the owner — means no nitro
Nitro is installedThe same ownership check, then nitro = 100
A boost ends, or the driver gets outUPDATE … SET nitro = ? WHERE plate = ?, only if the value went down

Plates are matched both as stored and with surrounding spaces trimmed, because GTA pads plate text to eight characters.

Resetting nitro

-- One vehicle
UPDATE owned_vehicles SET nitro = 0 WHERE plate = 'ABC 123';

-- Everyone
UPDATE owned_vehicles SET nitro = 0;

Removing it

If you stop using nitro, set KOJA.Nitro.Enabled = false — the server side then does nothing, including the ALTER TABLE. The column can stay; drop it only if nothing else reads it:

ALTER TABLE owned_vehicles DROP COLUMN nitro;