Koja Scripts
Cloth Tool

About the Tool

3D Preview, Building, Importing and more for About the Tool.

About the Tool

Everything documented for About the Tool is listed below.

Everything documented for About the Tool is listed below.

In this section

3D Preview

The centre panel renders your garment on an actual mpmfreemode01 / mpffreemode01 ped, with your real .ytd textures applied.

Building

When your project is ready, hit Build and choose the FiveM target.

Importing

Select an item and click Import .ydd / .ytd (or right‑click an item → import).

Interface

The main window is split into three panels.

Items and Textures

An item is one garment or prop.

Texture Optimization

Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression.

Team Collaboration

The Cloth Tool has Git‑based collaboration built in, so a team can work on the same pack without emailing folders around — and you get a full, restorable history of every change.

Sharing Packages

A .kct package is a self‑contained bundle of the clothing items you choose — their models, textures and settings — that you can hand to someone else, back up, or drop into anoth…

Tattoo Creator

Clothing packs often ship with matching ink.

Mesh Optimizer

Imported clothing is often far heavier than it needs to be — duplicate vertices, messy geometry and no LODs.

Photo Studio

A clothing pack sells on its screenshots.

Texture Creator

Sometimes you don't want to leave the tool to open Photoshop — you just want to recolour a jacket, drop a logo on a hoodie or fix a seam.

Animations

Clothing is judged in motion, not in bind pose.

Cloth simulation

A garment that ships a .yld has cloth data: a coarse simulation sheet, the constraints holding it together, and the points pinned to the body that never move.

Validation

Before a build, the pack is checked against a list of rules.