For the complete documentation index, see llms.txt. This page is also available as Markdown.

Overview

What players can actually do with Koja-Carmarket, from their POV.

Player-facing flows

  • Listings β€” list a car, set a price, and wait for a buyer.

  • Auctions β€” run timed bidding and let the winner buy out.

  • Exchange Zones β€” let players own zones and earn from market activity.

  • Parking Slots β€” sell from owned display slots inside a zone.

  • Test Drives β€” let buyers try a vehicle before purchase.

At a glance

Feature
Server side
Client side
UI

Listings

server.lua β†’ addToMarket

client/bridge/zones

Sell page, My offers

Auctions

callbacks_exchange β†’ submitOffer, buyVehicle

NUI: auctionUpdated events

Market view (live bid)

Exchange

callbacks_exchange β†’ updateExchange

β€”

Exchange owner panel

Parking

server.lua β†’ buySlot

client/bridge/zones

My cars page

Test drive

callbacks_market β†’ payTestDriveFee

client/bridge/testdrive

Market view β†’ button

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