Sharing Packages
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A .kct package is a self‑contained bundle of the clothing items you choose — their models, textures and settings — that you can hand to someone else, back up, or drop into another project. Think of it as a portable "mini‑project".
.kct is not the same as a FiveM build. A FiveM build (Building & Export) produces a server‑ready resource. A .kct package is for moving clothing between Cloth Tool projects — sharing with a teammate, reusing items across packs, or keeping a backup of a few pieces.
.kctA .kct is just a ZIP with a known layout, so it's easy to inspect:
kct.json — a small header (format version, tool version, date, name, item count) used to recognise and preview the package on import.
manifest.kctproj — the project data for only the items you selected, with asset paths rewritten to point inside the package.
assets/ — the real files (.ydd, mesh physics, first‑person models, .ytd / .dds textures), de‑duplicated so nothing is stored twice.
If an item is missing a source file (e.g. a texture was never imported), it's reported as a warning in the export summary — the package is still created, just without that file.
Add to current project
Appends the package's items to the project you have open. Each item gets fresh IDs and is re‑numbered into the right slot, and its assets are copied into the current project's cache. Requires a saved project — save first if prompted.
Open as new project
Creates a brand‑new project from the package (you pick a folder), just like starting fresh.
Cancel
Backs out, nothing changes.
Because the package carries its own assets, an imported .kct is fully self‑contained — the person you got it from doesn't need to send anything else.
Share a few garments with a teammate without handing over the whole project.
Reuse items — build a library of favourites and pull them into new packs.
Back up a subset of a project before a big change.
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