# Uniforms

File: `shared/config.lua` → `Config.Uniforms`

***

Defines the work clothes applied to players when they start a mission. Separate sets for male and female character models.

## Fields

Each gender entry contains component IDs that map to GTA V ped component indices:

| Key        | Type     | Description                 |
| ---------- | -------- | --------------------------- |
| `tshirt_1` | `number` | T-shirt drawable ID.        |
| `tshirt_2` | `number` | T-shirt texture ID.         |
| `torso_1`  | `number` | Torso / jacket drawable ID. |
| `torso_2`  | `number` | Torso / jacket texture ID.  |
| `arms`     | `number` | Arms drawable ID.           |
| `pants_1`  | `number` | Pants drawable ID.          |
| `pants_2`  | `number` | Pants texture ID.           |
| `shoes_1`  | `number` | Shoes drawable ID.          |
| `shoes_2`  | `number` | Shoes texture ID.           |

## Example

```lua
Config.Uniforms = {
    ['male'] = {
        ['tshirt_1'] = 15, ['tshirt_2'] = 0,
        ['torso_1'] = 65,  ['torso_2'] = 0,
        ['arms'] = 0,
        ['pants_1'] = 38,  ['pants_2'] = 0,
        ['shoes_1'] = 12,  ['shoes_2'] = 0,
    },
    ['female'] = {
        ['tshirt_1'] = 15, ['tshirt_2'] = 0,
        ['torso_1'] = 59,  ['torso_2'] = 0,
        ['arms'] = 15,
        ['pants_1'] = 38,  ['pants_2'] = 0,
        ['shoes_1'] = 12,  ['shoes_2'] = 0,
    }
}
```

{% hint style="info" %}
Tip: Use a clothes menu or ped editor tool (e.g. `illenern-appearance`) to find the drawable/texture IDs for your desired outfit, then paste them here.
{% endhint %}
