🧠Stress
Stress Management Functions
KOJA.Client.GetPlayerStress()
KOJA.Client.GetPlayerStress()
Returns the current stress level of the player.
koja-hud:addStress(value)
koja-hud:addStress(value)
Increases the player's stress level by a specified amount.
Parameters:
value
(number): The amount by which the player's stress will be increased. The value must be a positive number.
koja-hud:removeStress(value)
koja-hud:removeStress(value)
Decreases the player's stress level by a specified amount.
Parameters:
value
(number): The amount by which the player's stress will be decreased. The value must be a positive number.
Example Usage:
-- Adding 10 stress points
TriggerEvent("koja-hud:addStress", 10)
-- Removing 5 stress points
TriggerEvent("koja-hud:removeStress", 5)
-- Getting the current player's stress level
local currentStress = KOJA.Client.GetPlayerStress()
print(currentStress)
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