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  1. Shops
  2. Configuration

Adding new shop

How to Add New Shops

How to Add New Shops

To add new shops, you need to create a new entry in the Config.Shops table with a unique identifier for each shop. The general steps are:

  1. Create a Unique Shop ID: Each shop should have a unique key to identify it. For example, if you’re adding a new shop called "Clothing Store", you might use 'clothing_store' as the key.

  2. Configure Shop Settings: Under the unique key (e.g., 'clothing_store'), configure the settings for that shop, such as titles, colors, currency, and more.

Detailed Breakdown of the Shop Configuration

  • titles:

    • main: The main name of the shop (displayed in the UI).

    • secondary: A secondary title, often used for additional description or categorization (e.g., "MARKET", "SUPPLY").

    • description: A short description of what the shop offers.

  • colors:

    • accent: The color used for accent details (e.g., button highlights).

    • background: The background color for the shop’s UI.

    • text: The color of the text used in the shop interface.

  • currency:

    • This is the currency used in the shop. It could be money, bank, or any custom currency that your server uses.

  • blip:

    • sprite: The icon displayed on the map for the shop.

    • color: The color of the icon on the map.

    • scale: The size of the icon.

    • display: The type of map display (e.g., whether the blip is displayed on the radar).

    • label: The label that appears when the player hovers over the blip on the map.

    • visible: Whether the blip is visible on the map (true or false).

  • npc:

    • name: The name of the NPC who will interact with players in the shop.

    • hash: The hash value of the NPC model (used to spawn the NPC).

    • scenario: The scenario or animation the NPC will perform (e.g., standing with a clipboard).

    • target: The interaction information for the NPC, such as the icon and label displayed when interacting with the NPC.

      • icon: The icon to display above the NPC's head.

      • label: The text displayed when interacting with the NPC (e.g., "Talk to the Shopkeeper").

      • distance: The interaction distance.

  • categories:

    • Each shop can have multiple categories of products. Each category contains settings such as:

      • name: The name of the category (e.g., "Food & Drinks", "Electronics").

      • type: Type of the category (usually "Products").

      • icon: An icon that represents the category in the shop UI.

      • specialOffers: Optional settings for offering discounts in night:

        • percentage: A random discount percentage applied to the category.

        • maxProducts: The maximum number of products eligible for special offers.

  • products:

    • Each product in the shop is defined with the following settings:

      • category: The category the product belongs to (e.g., "food", "electronics").

      • item: The unique identifier of the item.

      • label: The product’s name shown in the shop.

      • description: Descriptions about the product, such as rarity or count.

      • count: The quantity of the product available.

      • weight: The weight of the item (useful for inventory systems).

      • price: The price of the product in the shop's currency.

      • image: The URL for the image of the product.

      • salePercentage: Optional sale percentage for a product, if it's on sale.

  • locations:

    • Each shop can have one or more locations defined using coordinates in vec4 format. These coordinates specify the shop’s position in the world.

      • Example: vec4(-47.5092, -1758.8894, 28.4210, 47.3490) represents a specific location in the game world where the shop can be found.

Example: Adding a New Shop

Here’s how you would add a new shop named "Clothing Store":

shared/config.lua
Config.Shops['clothing_store'] = {
    titles = {
        main = 'Clothing Store',
        secondary = 'Fashion Hub',
        description = 'Shop for the latest in fashion and clothing!'
    },
    colors = {
        accent = '#ff4500',  -- Orange accent color
        background = '#ffffff',  -- White background
        text = '#000000',  -- Black text
    },
    currency = 'money',
    blip = {
        sprite = 73,  -- Icon for a clothing store
        color = 5,    -- Blip color
        scale = 0.8,
        display = 4,
        label = 'Clothing Store',
        visible = true,
    },
    npc = {
        name = 'Anna',
        hash = 0xE79782E2,  -- NPC model hash for Anna
        scenario = 'WORLD_HUMAN_STAND_IMPATIENT',
        target = {
            icon = 'fas fa-tshirt',
            label = 'Clothing Store',
            distance = 2.0,
        }
    },
    categories = {
        ['clothing'] = {
            name = "Clothing",
            type = "Products",
            icon = "Tshirt",
            specialOffers = {
                percentage = math.random(5, 10),
                maxProducts = 5
            }
        },
    },
    products = {
        {
            category = "clothing",
            item = "jacket",
            label = "Leather Jacket",
            description = {
                {title = "Rarity", value = "Rare"},
                {title = "Count", value = "1"}
            },
            count = 1,
            weight = 1200.00,
            price = 500,
            image = "nui://clothing-shop/images/jacket.png"
        }
    },
    locations = {
        vec4(100.0, -200.0, 29.0, 90.0)  -- Example location for the clothing store
    },
}

Summary

  • Config.Shops is where you define all the shops on your server.

  • Each shop has a unique identifier (e.g., 'shop_1', 'clothing_store'), and you can set various properties like titles, colors, products, NPCs, categories, and locations.

  • Adding a new shop involves creating a new entry in Config.Shops with a unique key and configuring all the desired settings.

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Last updated 1 month ago

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