3D Preview
The centre panel renders your garment on an actual mp_m_freemode_01 / mp_f_freemode_01 ped, with your real .ytd textures applied. It's a static bind-pose preview built for judging fit, texturing and clipping β not an animation studio.
Navigation
Orbit
Left mouse drag
Pan
Shift + drag
Zoom
Mouse wheel
Reset camera
Reset camera button
Front / Back / Left / Right
Camera preset buttons
Options flyout (β)
Open the gear in the preview header for display controls:
Wireframe β see the mesh topology.
Grid / Floor β spatial reference (the floor also shows high-heel offset).
Auto-rotate β spins the ped; adjust the speed with the slider.
Textures β toggle your textures on/off (off = flat shaded).
LOD β switch between High / Medium / Low / Very-Low detail levels of the model.
Lighting
If a model looks too dark or too flat, tune the light rig:
Brightness β overall exposure (default ~1.35).
Ambient fill β how much the shadow side is lifted (default ~0.45).
The renderer uses a three-point rig (key + fill + rim), so most garments read well without touching anything.
Scene / backdrop
In β Settings β Scene you can pick a backdrop β Studio, Charcoal, Slate, White, Greenscreen or Purple β handy for consistent store renders and screenshots.
Base ped components
The preview composes your garment together with the base ped's other components (skin, hair, existing clothing). You can change those base components to check how your item sits inside a full outfit, and apply Naked or Default ped templates as quick starting points.
The base ped is extracted from your GTA V install the first time you open a project, then cached. See Installation if the preview shows no ped.
Textures not showing?
If a garment renders flat / untextured, it's almost always one of:
the
.yddmodel has no UV coordinates (nothing for a texture to map onto), orthe
.ytduses a compressed format the model doesn't reference, or the naming doesn't match.
The tool tells you which case it hit when you attach a texture. See Common Errors.
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