Player Progression Settings
This page covers the player progression system including levels, experience points, and how to configure the leveling system in Koja-Crafting.
๐ง Configuration Options
All progression settings are located in shared/config.lua under the PLAYER PROGRESSION section.
-- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
-- PLAYER PROGRESSION
-- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Config.StartingValues = {
level = 1,
exp = 0
}
Config.Levels = {
{ level = 1, expToNext = 100 },
{ level = 2, expToNext = 200 },
{ level = 3, expToNext = 300 },
{ level = 4, expToNext = 400 },
{ level = 5, expToNext = 500 }
}๐ How Progression Works
System Overview
โญ Starting Values
Config.StartingValues = {
level = 1,
exp = 0
}Purpose: Define initial crafting level and experience for new players.
Configuration Options
level
Number
Starting crafting level
1
exp
Number
Starting experience points
0
Examples
Standard Start (Everyone begins at level 1):
Config.StartingValues = {
level = 1,
exp = 0
}Boosted Start (Players start at level 2):
Config.StartingValues = {
level = 2,
exp = 0
}VIP Start (Players start at level 3 with some XP):
Config.StartingValues = {
level = 3,
exp = 150
}๐ Level Configuration
Config.Levels = {
{ level = 1, expToNext = 100 },
{ level = 2, expToNext = 200 },
-- ... more levels
}Purpose: Define XP requirements for each level and control progression curve.
Structure Explanation
Each level entry contains:
level: The current level numberexpToNext: Experience points needed to reach the NEXT level
Example Calculation
Config.Levels = {
{ level = 1, expToNext = 100 }, -- Need 100 XP to reach level 2
{ level = 2, expToNext = 200 }, -- Need 200 more XP to reach level 3
{ level = 3, expToNext = 300 }, -- Need 300 more XP to reach level 4
{ level = 4, expToNext = 400 }, -- Need 400 more XP to reach level 5
{ level = 5, expToNext = 500 } -- Max level (500 XP for potential level 6)
}Total XP needed for each level:
Level 1 โ 2:
100 XPLevel 2 โ 3:
200 XP(total: 300 XP)Level 3 โ 4:
300 XP(total: 600 XP)Level 4 โ 5:
400 XP(total: 1000 XP)Level 5 โ 6:
500 XP(total: 1500 XP)
๐ฎ Item Experience Configuration
Experience is granted per item in the crafting configuration:
items = {
{
respname = 'bandage',
name = 'Bandage',
craftingTime = 20,
requiredLevel = 1,
exp = 10, -- XP gained when crafting completes
-- ...
}
}XP Balancing Guidelines
Basic
5-10s
5-15 XP
Level 1
Common
10-30s
15-30 XP
Level 1-2
Uncommon
30-60s
30-50 XP
Level 2-3
Rare
60-120s
50-80 XP
Level 3-4
Epic
120-300s
80-150 XP
Level 4-5
Legendary
300s+
150-300 XP
Level 5+
Example Configuration
items = {
-- Basic Item (Low XP, Low Level)
{
respname = 'bandage',
name = 'Bandage',
craftingTime = 10,
requiredLevel = 1,
exp = 10,
resources = {
{ name = 'cloth', amount = 2 }
}
},
-- Advanced Item (Medium XP, Medium Level)
{
respname = 'lockpick',
name = 'Lockpick',
craftingTime = 30,
requiredLevel = 2,
exp = 35,
resources = {
{ name = 'iron', amount = 3 },
{ name = 'scrapmetal', amount = 2 }
}
},
-- High-End Item (High XP, High Level)
{
respname = 'armour',
name = 'Bulletproof Vest',
craftingTime = 120,
requiredLevel = 5,
exp = 150,
resources = {
{ name = 'kevlar', amount = 5 },
{ name = 'steel', amount = 10 }
}
}
}๐ Level-Gated Content
Basic Progression Lock
Items can be locked behind level requirements:
{
respname = 'advanced_weapon',
requiredLevel = 4, -- Player must be level 4+
-- ...
}Tiered Crafting System
Create progression tiers for organized gameplay:
-- TIER 1: Beginner Items (Level 1-2)
items = {
{ respname = 'bandage', requiredLevel = 1, exp = 10 },
{ respname = 'lockpick', requiredLevel = 1, exp = 15 },
}
-- TIER 2: Intermediate Items (Level 2-3)
items = {
{ respname = 'medikit', requiredLevel = 2, exp = 35 },
{ respname = 'repair_kit', requiredLevel = 2, exp = 40 },
}
-- TIER 3: Advanced Items (Level 3-4)
items = {
{ respname = 'radio', requiredLevel = 3, exp = 65 },
{ respname = 'body_armour', requiredLevel = 3, exp = 80 },
}
-- TIER 4: Expert Items (Level 4-5)
items = {
{ respname = 'weapon_parts', requiredLevel = 4, exp = 120 },
{ respname = 'night_vision', requiredLevel = 5, exp = 200 },
}๐ ๏ธ Admin Commands
Add Experience Points
Grant XP to players using the admin command:
/addexp [playerID] [amount]Examples:
/addexp 1 100 # Give 100 XP to player ID 1
/addexp 5 500 # Give 500 XP to player ID 5Requirements:
Must have admin permissions (see Admin Permissions)
Player must be online
Amount must be a positive number
What happens:
XP is added to player's current total
Player may level up if XP threshold is reached
Progress is saved to database immediately
Player receives notification
๐ Troubleshooting
๐ Related Settings
For admin command configuration, see Admin Permissions
For item configuration, see Crafting Stations
For database setup, see Server Settings
For commands list, see Commands
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