Default Images
By default, dialogs load item icons based on each respname. The system looks in the build/images/ directory and tries to find a file named <respname>.png. For example, if you have:
respname = "weapon_pistol"
then the dialog UI will automatically use the image at:
build/images/weapon_pistol.png
If that file exists, it will be shown next to the item’s label in Shop, Market, or Crafting windows. If you need a custom icon, just place a PNG in build/images named exactly the same as your respname.
Related pages
- Changing Language — Explanation of the locale configuration in the script
- Target — When Config.Target.enabled is set to true, your script stops loading and showing its built-in DUI elements (text prompts, help messages, etc.) that relied on keyboard keys (like…
- Create Dialog — Creating Dialogs
- Available Keys — Keys in CreateDialog
- Configuration — back to the section overview