# About the Tool

Everything documented for About the Tool is listed below.

Everything documented for About the Tool is listed below.

## In this section

::::cards{cols="2"}
:::card{title="3D Preview" href="/cloth-tool/about-the-tool/3d-preview" icon="eye"}
The centre panel renders your garment on an actual mpmfreemode01 / mpffreemode01 ped, with your real .ytd textures applied.
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:::card{title="Building" href="/cloth-tool/about-the-tool/building" icon="hammer"}
When your project is ready, hit Build and choose the FiveM target.
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:::card{title="Importing" href="/cloth-tool/about-the-tool/importing" icon="upload"}
Select an item and click Import .ydd / .ytd (or right‑click an item → import).
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:::card{title="Interface" href="/cloth-tool/about-the-tool/interface" icon="eye"}
The main window is split into three panels.
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:::card{title="Items and Textures" href="/cloth-tool/about-the-tool/items-and-textures" icon="image"}
An item is one garment or prop.
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:::card{title="Texture Optimization" href="/cloth-tool/about-the-tool/texture-optimization" icon="gauge"}
Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression.
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:::card{title="Team Collaboration" href="/cloth-tool/about-the-tool/team-collaboration" icon="users"}
The Cloth Tool has Git‑based collaboration built in, so a team can work on the same pack without emailing folders around — and you get a full, restorable history of every change.
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:::card{title="Sharing Packages" href="/cloth-tool/about-the-tool/sharing-packages" icon="package"}
A .kct package is a self‑contained bundle of the clothing items you choose — their models, textures and settings — that you can hand to someone else, back up, or drop into anoth…
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:::card{title="Tattoo Creator" href="/cloth-tool/about-the-tool/tattoo-creator" icon="palette"}
Clothing packs often ship with matching ink.
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:::card{title="Mesh Optimizer" href="/cloth-tool/about-the-tool/mesh-optimizer" icon="box"}
Imported clothing is often far heavier than it needs to be — duplicate vertices, messy geometry and no LODs.
:::
:::card{title="Photo Studio" href="/cloth-tool/about-the-tool/photo-studio" icon="palette"}
A clothing pack sells on its screenshots.
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:::card{title="Texture Creator" href="/cloth-tool/about-the-tool/texture-creator" icon="palette"}
Sometimes you don't want to leave the tool to open Photoshop — you just want to recolour a jacket, drop a logo on a hoodie or fix a seam.
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:::card{title="Animations" href="/cloth-tool/about-the-tool/animations" icon="play"}
Clothing is judged in motion, not in bind pose.
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:::card{title="Cloth simulation" href="/cloth-tool/about-the-tool/cloth-simulation" icon="layers"}
A garment that ships a .yld has cloth data: a coarse simulation sheet, the constraints holding it together, and the points pinned to the body that never move.
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:::card{title="Validation" href="/cloth-tool/about-the-tool/validation" icon="check"}
Before a build, the pack is checked against a list of rules.
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