# Tattoo Creator

Clothing packs often ship with matching ink. The **Tattoo Creator** lets you import image tattoos, place them on the body and export them as a wearable overlay — without leaving the tool.

## Placing a tattoo

1. **Import** an image (your tattoo art).
2. It appears on the body with a floating **gizmo**.
3. Use the gizmo to **move**, **rotate** and **scale** it into position.

You're working against the same freemode ped you preview clothing on, so what you see is where it lands in-game.

## Baking the overlay

When the placement looks right, bake it into a tattoo overlay. The tool writes the overlay and its metadata for you, so it's ready to drop in alongside your clothing.

## Free tier and premium

:::hint{type="info"}
The free tier includes **up to 4 tattoos**. A license removes the cap for **unlimited tattoos**.
:::

:::hint{type="success"}
**Tip:** import your art at a high resolution and scale it *down* on the body — it's much cleaner than stretching a small image up.
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## Related pages

- [3D Preview](/cloth-tool/about-the-tool/3d-preview) — The centre panel renders your garment on an actual mpmfreemode01 / mpffreemode01 ped, with your real .ytd textures applied.
- [Building](/cloth-tool/about-the-tool/building) — When your project is ready, hit Build and choose the FiveM target.
- [Importing](/cloth-tool/about-the-tool/importing) — Select an item and click Import .ydd / .ytd (or right‑click an item → import).
- [Interface](/cloth-tool/about-the-tool/interface) — The main window is split into three panels.
- [Items and Textures](/cloth-tool/about-the-tool/items-and-textures) — An item is one garment or prop.
- [Texture Optimization](/cloth-tool/about-the-tool/texture-optimization) — Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression.
- [About the Tool](/cloth-tool/about-the-tool) — back to the section overview
