# Interface

The main window is split into three panels.

## Left — the item list

Your project's garments, grouped by slot with a body‑part icon on each row.

* A **Male / Female toggle** at the top filters the list to the active gender.
* Select an item to load it into the editor and preview.
* **Right‑click** any item for actions: import, duplicate, remove, copy to the other gender, view embedded textures, optimize, show in Explorer and more.
  


## Centre — the 3D preview

A live render of your garment on a real freemode ped wearing your textures. Navigate with the mouse and open the **⚙ Options** flyout for display and lighting controls. Full details in [**3D Preview**](/cloth-tool/about-the-tool/3d-preview).


## Right — the item editor

Tabbed options for the selected item — position, cloth type, drawable type and number, gender, first‑person model, audio preset, mesh physics, behaviour flags, hoodie hair handling, and the list of texture variants with swatch previews. Full details in [**Items & Textures**](/cloth-tool/about-the-tool/items-and-textures).

## The Home screen

On launch you land on **Home**, with cards to start a **New Project**, **Open** a recent one, **Explore Sample**, or **import** an existing pack. Recent projects can be pinned, duplicated, renamed, moved or deleted right from here.

## The top toolbar

* **New / Open / Save** — project management (30‑second autosave and crash recovery run in the background).
* **Import .ydd / .ytd** — add files to the selected item.
* **⚙ Settings** — GTA install path, base‑ped reload, scene and lighting.
* **Build** — export the finished resource.
* **Source Control & History** — team collaboration (see that page).

## Related pages

- [3D Preview](/cloth-tool/about-the-tool/3d-preview) — The centre panel renders your garment on an actual mpmfreemode01 / mpffreemode01 ped, with your real .ytd textures applied.
- [Building](/cloth-tool/about-the-tool/building) — When your project is ready, hit Build and choose the FiveM target.
- [Importing](/cloth-tool/about-the-tool/importing) — Select an item and click Import .ydd / .ytd (or right‑click an item → import).
- [Items and Textures](/cloth-tool/about-the-tool/items-and-textures) — An item is one garment or prop.
- [Texture Optimization](/cloth-tool/about-the-tool/texture-optimization) — Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression.
- [Team Collaboration](/cloth-tool/about-the-tool/team-collaboration) — The Cloth Tool has Git‑based collaboration built in, so a team can work on the same pack without emailing folders around — and you get a full, restorable history of every change.
- [About the Tool](/cloth-tool/about-the-tool) — back to the section overview
