# Audio Presets

Every garment can carry a sound: the rustle the game plays as it moves, or the footsteps of a pair of shoes. The **Audio preset** on an item picks that sound from the list of clothing sounds GTA V itself defines, so what you choose is what plays in game. It is free.

## Where to find it

Select an item and open the **Properties** tab in the item editor. **AUDIO PRESET** shows the item's current sound; click it to open the picker. Legs items also get a **Footstep sound** (see below).

Props carry no clothing sound, so the field is greyed out on a prop.

## The picker

The picker lists every clothing sound the game defines, measured from Rockstar's own variation files. Each sound shows how many Rockstar items use it, for example **Used on N Rockstar items in this slot** or **Used on N Rockstar items**, and **Not used by Rockstar** for a sound the game defines but never puts on a garment.

:::frame{caption="The audio preset picker."}
![The audio preset picker with a search box, slot filters and clothing sounds with their usage](https://pub-57d6558d0e204696b4cdeee5d172e561.r2.dev/cloth-tool/features/audio-presets.99e00a32ef.webp)
:::

**None** at the top means no clothing sound, which is what most Rockstar items carry.

### Search and filters

Type in **Search sounds or type an ID** to narrow the list. Above the list are filters:

| Filter | What it shows |
| --- | --- |
| **For this slot** | The sounds Rockstar uses on this slot, most used first. Shown when the slot has any. |
| **All** | Every sound, grouped by **Tops**, **Legs**, **Feet** and **Gear**. |
| **EUP** | The sounds Rockstar puts on its own police, sheriff, SWAT, fire, EMS, security and military peds, most worn first. Hover a sound to see which of those peds wear it. |
| **Tops**, **Legs**, **Feet**, **Gear** | One group of sounds. |

The picker can be driven from the keyboard: the arrows move through the list, `Enter` picks, `Tab` steps through the filters, and `Esc` clears the search or closes the picker.

### A custom ID

To use a sound that is not in the list, type its ID in the search box and choose **Use "…" as a custom ID**. The ID is written as typed and is case-sensitive; it may contain letters, digits and underscores only. The item then shows **Custom: …**.

:::hint{type="warning" title="Sounds the game does not have"}
A custom ID that is not in the game's audio data is marked **Not in the game's audio data — it may play the default sound**. Check the spelling, or pick one of Rockstar's sounds.
:::

## Footstep sound

Legs items have a second sound, **Footstep sound**: the footstep sound the game plays while these trousers are worn. Rockstar sets one on most of its trousers (trainers, boots or dress shoes), so the footsteps match the outfit.

- **No footstep sound** is the default and builds exactly as before.
- Each sound shows how many Rockstar legs items use it. Sounds worn by Rockstar's emergency-service peds carry an **EUP** tag.

An imported item that already has a footstep sound shows the field even when it is not a legs item.

## Older projects and imports

- **Imported resources keep their audio IDs.** A garment imported from a FiveM resource builds with the same sounds it came with.
- **The old KOJA presets are gone from the list.** They were not sounds the game has, so an item using one made no sound in game. Such an item now shows **Custom: … — plays no game sound** and gets a warning in its **Findings** tab: *An audio preset that plays no sound in game*. Click **Choose a sound…** to pick a real one. Until you do, the item builds as it did before.

See [Validation](/cloth-tool/about-the-tool/validation).

## Related pages

- [Items and Textures](/cloth-tool/about-the-tool/items-and-textures)
- [Validation](/cloth-tool/about-the-tool/validation)
- [Importing](/cloth-tool/about-the-tool/importing)
- [Building](/cloth-tool/about-the-tool/building)
